RESUME / KYLE WEBB

Lead Audio Designer. Production leader. Systems builder.

LAGUNA NIGUEL, CA · 18+ YEARS IN AAA & INTERACTIVE PRODUCTION

Cross-functional audio and production leader with deep experience in sound design, technical implementation, workflow development, documentation, outsourcing management, and pipeline optimization across AAA games, interactive media, and consumer products.

FEATURED WORK SAMPLE

01 / CORE COMPETENCIES

Leadership & Production

Cross-functional leadership · project planning · stakeholder management · vendor direction · mentorship · risk mitigation

Audio & Technical

Technical audio implementation · Wwise · Unreal Engine · interactive audio systems · VR & haptics · Reaper & Pro Tools

Tools & Documentation

Jira · ShotGrid · Perforce · Confluence · scripting & automation · knowledge management · delivery standards

Operations & Process

Pipeline optimization · resource coordination · process improvement · quality assurance · continuous improvement

02 / PROFESSIONAL highlights

Meta (via TEKsystems) | Senior Sound Designer

MAY 2026 | JUNE 2026

Designed and implemented UI, interaction, and product audio for wearable technology experiences and AI-based features; contributed implementation recommendations, reviews, documentation, and workflow discussions.

Cloud Imperium Games | Senior Sound Designer

OCTOBER 2025 | MAY 2026

Contributed high-fidelity interactive audio across systemic live-service gameplay; advocated pipeline improvements, defined delivery standards, and advised on VR, haptics, loudness, iteration, and automation.

Notorious Studios | Lead Sound Designer

APRIL 2024 | MAY 2025

Owned the complete audio pipeline for Legacy: Steel & Sorcery, establishing the audio vision, implementation standards, technical systems, workflows, documentation, and external partner coordination. Provided direction for music, sound design, and technical implementation.

Larian Studios | Senior Cinematic Sound Designer

NOVEMBER 2020 | 2024

Designed cinematic audio for Baldur’s Gate 3 while improving tools and workflows, coordinating outsourced contributors, creating reference standards, mentoring talent, and maintaining centralized libraries.

Hasbro / Cakemix Studios | Supervising Audio Engineer

JULY 2019 | JULY 2020

Managed audio production for 30+ global brands including Transformers, Nerf, Marvel, Disney, Star Wars, and Nickelodeon | overseeing recording, sound design, client review, asset management, metadata, and final delivery.

Hi-Rez Studios | Lead Sound Designer

JUNE 2018 | MAY 2019

Led implementation and sound design across multiple live-service titles including SMITE and Paladins; developed technical audio systems and improved team efficiency through outsourcing coordination, standards, and knowledge-sharing.

Blizzard Entertainment | Sound Designer

APRIL 2008 | MAY 2017

Contributed sound design and implementation across World of Warcraft, Diablo III, StarCraft II, Overwatch, Hearthstone, and Heroes of the Storm, collaborating across gameplay, cinematics, marketing, and live-service production.

03 / SELECTED RECOGNITION

Award-winning work across games, cinematic audio, and live production, on teams at the highest level.


  • 2013 G.A.N.G. Award | Diablo III, Audio of the Year

  • 2014 & 2017 G.A.N.G. Awards | Hearthstone, Best Sound Design and Best Handheld Audio

  • 2017 G.A.N.G. Award | Overwatch, Sound Design of the Year

  • 2017 MPSE Golden Reel Nomination | Overwatch: “The Last Bastion”

RESUME PDF / AVAILABLE ON REQUEST

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