CONSULTING / SYSTEMS THAT SUPPORT THE WORK
Better systems make better work.
I help game teams solve difficult audio implementation, production, and workflow problems.
01 / THE PROBLEM
When talented people have to fight the system, the system is the problem.
After 18+ years across AAA development, interactive media, and consumer products, I’ve seen many of the same problems repeat: brittle pipelines, unclear ownership, expensive rework, technical debt, and workflows that make good people work harder than they need to.
My role is to find the friction, understand what is causing it, and build a clearer way forward.
02 / WHAT I CAN HELP WITH
Practical support for the places work gets stuck.
Technical Audio & Implementation
Wwise and Unreal architecture, implementation strategy, systemic audio design, debugging, optimization, and technical problem solving.
Pipeline & Workflow
Production pipelines, handoffs, documentation, review processes, asset organization, and reducing avoidable rework.
Production & Systems
Identifying bottlenecks, unclear ownership, approval loops, duplicated effort, technical debt, and the hidden costs that slow teams down.
Senior Advisory Support
Short-term support for difficult milestones, architecture decisions, production challenges, or teams that need experienced outside perspective without permanent headcount.
03 / HOW ENGAGEMENTS CAN WORK
Diagnostic / Audit
A focused review of a technical or workflow problem, followed by findings, priorities, and recommended next steps.
Scoped Project
A defined engagement to design, repair, improve, or document a particular system or workflow.
Embedded Consulting
Short-term senior support integrated with your team during a milestone, transition, or complex production challenge.
04 / WHY BRING IN A CONSULTANT?
Sometimes the expensive part isn’t doing the work. It’s rediscovering what someone else has already solved.
I bring the pattern recognition that comes from shipping work across Blizzard, Larian, Meta, Cloud Imperium Games, Notorious Studios, Hasbro, Hi-Rez, and other production environments | along with an outside perspective that can be difficult to develop from inside a busy team.
The objective isn’t more process. It’s less friction, clearer decisions, and systems that help good people do better work.
05 / HAVE A PROBLEM WORTH LOOKING AT?
Less friction. Clearer decisions. Better work.
If your team is dealing with a technical audio, implementation, production, or workflow problem, tell me what’s happening.
06 / START AN INQUIRY
Let’s get specific.
Share the challenge, the current context, and what a useful next step would look like. Junior designers are also welcome to use this form for short-term mentorship, career advice, résumé reviews, and reel feedback.